Marvel Heroic Roleplaying Pdf Download

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HERO’S CHEAT SHEET
ADJUSTING EFFECT DICE DICE (OM22)
PLOT POINTS - PP (OM10)


DICE (OM6)
D4 > D6 > D8 > D10 > D12  
Step Up: switch out the die for one to the right. Step Back: switch out the die for one to the left.

If your total's value is 5+ higher than your opponent's total, step up your effect die once for every 5 points over. If you step it up past D12, you may use a second effect die from your roll. If you try to hurt your opponent but their effect die size is larger than yours, step back your effect die.
ROLLING YOUR DICE (OM6, OM47)
USING EFFECT DICE (OM22)
1.

Declare your intent; to oppose ( ATTACK), help (SUPPORT) or heal ( RECOVER). 2. Build your DICE POOL. 3. Spend any PLOT POINTS (PP) on your pool. 4. Roll your dice. 5. Set aside OPPORTUNITIES (dice that rolled a 1). 6. Add together two dice for your TOTAL. 7. Choose one other die as your EFFECT DIE. 8. Spend any PP on your results. 9. Declare your final total, effect die, and opportunities. 10. The Watcher may activate your opportunities. You get a PP. 11. The Watcher or another player rolls dice in opposition. The Watcher rolls dice from their Datafiles for reactions to Attacks, or Doom Pool against Support or Recovery actions. 12. Compare totals to see which side wins.
BUILD YOUR DICE POOL (OM7)  
 
   
One AFFILIATION (based on current grouping). One DISTINCTION (from your Datafile or from t he Scene), either as a D8 or a D4 (using D4 gets you 1 PP). One POWER from each of your POWER SETS. One SPECIALTY. Expert D8 may substitute 2D6 instead; Master D10 may substitute 2D8 or 3D6 instead. One of your opposition's STRESS or TRAUMA dice, if any. One of your opposition's COMPLICATION dice, if any. One ASSET, if any. One PUSH die, STUNT, or RESOURCE, if any.
Create a trait equal to your effect die size: STRESS is used to hurt a target and lasts until recovered. COMPLICATIONS are similar to Stress but  only last 1 scene. ASSETS are used to help; last up to one  scene, can be given to another hero, and starts at least at D6. Step or back a trait (except TRAUMA). If STRESS or COMPLICATIONS exceed D12, target cannot take actions until recovered. Shut down or remove a trait if your effect die size is equal or larger (except TRAUMA). 


You start every session with at least 1 PP, and there's no limit to how many you can earn during the game.
EARNING PP   
Use a DISTINCTION negatively (for a D4). Activate a LIMIT on a Power Set. Have an OPPORTUNITY on your dice activated by the Watcher or another player to add to t he Doom Pool.
SPENDING PP ON YOUR DICE ROLL  

 
Add a D6 PUSH die. Make it a D8 if the Watcher rolled an opportunity. Add in an extra trait froma trait group (i.e. another power from a Power Set, or another Distinction, etc.). Add a D8 STUNT die for your Power Set or Specialty. Make it a D10 if the Watcher rolled an opportunity. Activate certian SFX in a Power Set. * Add one of your own STRESS DICE 9but step up that Stress die after your roll).
SPENDING PP ON YOUR RESULTS 
RECOVERY (OM53)

Stress and Trauma can be stepped back automatically at the beginning of new Transition Scenes and Acts, and further stepped back by recovery actions.

DURING TRANSITION SCENES (OM40)

 
You may step back all stress by one at the beginning of the Scene. You may make recovery rolls.
 
SPENDING PP IN A TR ANSITION SCENE 
AT THE START OF A NEW ACT 
Add in an extra die from your roll to your TOTAL. Keep an extra EFFECT DIE. Activate an OPPORTUNITY rolled by the Watcher. Activate certain SFX in a Power Set. Use an effect die from a reaction roll. Change STRESS you've taken to another type. Add a RESOURCE DIE linked to a Specialty; D6 for Expert, D8 for Master. Lasts until the end of the next Action Scene.
You may step back all Trauma by one at the beginning of a new Act.
ADVICE FOR PLAYERS     
Hit your MILESTONES to get XP! Get PLOT POINTS! Spend PLOT POINTS! Do COOL THINGS! Have fun!
Marvel Heroic Roleplaying Cheat Sheet
WATCHER’S CHEAT SHEET
ADJUSTING EFFECT DICE (OM22)
ASSET


DICE (OM6)
D4 > D6 > D8 > D10 > D12  
Step Up: switch out the die for one to the right. Step Back: switch out the die for one to the left.

If your total's value is 5+ higher than your opponent's total, step up your effect die once for every 5 points over. If you step it up past D12, you may use a second effect die from your roll. If you try to hurt your opponent but their effect die size is larger than yours, step back your effect die.
 
Established When: Effect Die rolled vs. the enemy or the Doom Pool Duration: The current Action Scene. 1 PP to add 1 additional Action Scene. Notes: Add to a fellow Hero’s Dice Pool; may be used by fellow Hero.
COMPLICATION
ROLLING YOUR DICE (OM6, OM47)
USING EFFECT DICE (OM22)
1. 2. 3. 4. 5. 6. 7. 8. 9.
Declare your intent. Build your DICE POOL. Spend any DOOM DICE on your pool. Roll your dice. Set aside OPPORTUNITIES (dice that rolled a 1). Add together two dice for your TOTAL. Choose one other die as your EFFECT DIE. Spend any DOOM DICE on your results. Decluare your final total, effect die, and opportunties. 10. Players may activate your opportunities by spending a PP. 11. A player rolls dice in opposition. 12. Compare totals to see which side wins.

BUILDING YOUR DICE POOL (OM7)
ACTION ORDER (OM35)
PUSH or STUNT
1.

 
    

One AFFILIATION (based on current grouping). One DISTINCTION (from your Datafile or from the Scene), either as a D8 or a D4 (using D4 adds a D6 DOOM). One POWER from each of your POWER SETS. One SPECIALTY. One of your opposition's STRESS or TRAUMA dice, if any. One of your opposition's COMPLICATION dice, if any. One ASSET, if any. When another villain wants to SUPPORT, don't roll. Just take an action and give them one of the supporting villain's traits as an ASSET. One PUSH die, STUNT, or RESOURCE, if any.


Create a trait equal to your effect die size: STRESS is used to hurt a target and lasts until  recovered. COMPLICATIONS are similar to Stress but  only last 1 scene. ASSETS are used to help; last 1 roll, can be  given to another hero, and starts at least as a D6. Step or back a trait (except TRAUMA). If STRESS or COMPLICATIONS exceed D12, target cannot take actions until recovered. Shut down or remove a trait if your effect die size is equal or larger (except TRAUMA).
  
RESOURCE 
 
2. 3. 4.
The Watcher chooses a hero to go first or spends a die from the Doom Pool (remember Reflexes, Senses, Speed). After the chosen hero acts, his player chooses who acts next. Everyone, including the Watcher characters, must act once before anyone can act again. The Watcher may interrupt the action order, but play always continues with the interrupted player.
Established When: Effect Die rolled vs. the enemy. Duration: The current Action Scene. 1 PP to add 1 additional Action Scene. Notes: Add them to anyone’s die pool who opposed the character with a Complication.
 
Established When: 1. Transition Scene by spending 1 PP (Expert D6, Master D8). 2. Activate a Watcher Opportunity by spending 1 PP to create during an Action Scene (Expert D6, Master D8). Duration: Until the next Transition Scene. Notes: Can only be used by t he player that created the Resource. Established When: 1. Spend 1 PP to add a D6 Push, or D8 Stunt if you come up with a cool narration. 2. Activate a Watcher Opportunity to step up a Push to D8 or Stunt to D10. Duration: One use; cannot be extended. Notes: Can only be used by t he player that created the Push/Stunt.
ADVICE FOR WATCHERS     
Help heroes hit their Milestones! Buy opportunities for PP! Spend the doom pool! Challenge the heroes! Have fun!
Marvel Heroic Roleplaying Cheat Sheet
DOOM POOL (OM14)
SPENDING DOOM BEFORE THE ROLL
STRESS (OM22)




When you roll the Doom Pool as opposition, add any appropriate traits (such as SCENE DISTINCTIONS, COMPLICATIONS, or STRESS) to the Doom Pool. Whenever you spend a D12 from the Doom Pool, give all affected heroes 1 XP.

SPENDING DOOM AFTER THE ROLL   
STARTING DOOM POOL     
Standard - 2D6 High Stakes - XD8 Catastrophic - XD10 Global Scale - 3DX Cosmic Scale - 4DX

  
 
When a player rolls an OPPORTUNITY, hand them a PP to add a D6 Doom or step up the lowest die. If a player rolls MULTIPLE OPPORTUNITIES, do the above multiple times. Add EFFECT DICE from a villain's action to the Doom Pool (choose a die, unless a Hero can oppose it, then – and only then – roll against them to get the Effect Die). When a villain uses a DISTINCTION as a D4, add a D6 Doom or step up the lowest die. When a villain activates a LIMIT on one of their Power Sets, add a D6 Doom or step up the lowest die.
(D=) Add an extra die from the roll to the TOTAL. (D=) Keep an extra EFFECT DIE from you roll when attacking multiple targets. (D6+) Use an effect die from a REACTION ROLL. (D6+) Activate certain villain SFX.
SPENDING DOOM DURING A SCENE  

GROWING THE DOOM POOL
(D=) Add a Doom die to a villain's dice pool. (D6+) Activate certain villain SFX.
  
(D8+) Create a new SCENE DISTINCTION. (D6 or D= highest of heroes Reflexes, Senses or Speed) Interrupt the action order with a Watcher character. (D= highest Affiliation in play) Split the party, readjusting their AFFILIATION dynamics. (D varies) Activate SCENE or EVENT effects. (D6+) Activate a hero's LIMIT. You must first offer to pay the player 1 PP instead. (2D12) End the scene immediately. Give all affected heroes 2 XP, in this case. ’
 


When rolling against someone, if their STRESS affects their ability to succeed, add 1 of their stresses to your dice pool. Stress starts out equal to the effect die size that inflicted it. If you already have Stress of a certain type and take more of it, compare the old and new Stress dice size. If the new die is larger, replace the old with the new. If the new die is equal to or less than the old, step up the old die. Once any Stress exceeds D12, the character is stressed out and can't take any actions until they recover. If a hero roleplays how they are stressed out, the Watcher may reward them a Plot Point.
TRAUMA 
  
Anyone who is stressed out gains a D6 of Trauma (emotional, mental, or physical) that takes longer to recover from. Trauma or Stress (not both) can be added to opposing die pools. If you're already stressed out in a Scene and take more Stress, it translates directly t o Trauma. If any Trauma is stepped up beyond D12, your character dies.
Marvel Heroic Roleplaying Cheat Sheet

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